![]() ![]() Granted Withering Fire was already fast at a 2 second cooldown, but this just makes it silly fast at this point. Now you get 6 charges of withering fire and now you can fire it 33% faster. This will only target enemy creeps, again, this is a push skill only, and its going to be amazing in the early game. Every time a creep dies near you, you fire off a free withering arrow. This is going to allow you fire off more arrows to kill creep waves. ![]() ![]() Sometimes that staggered death timer on the enemy team is worth burning this Heroic over. Its also great on getting that snipe on a fleeing low health hero if you know where they’re running to. This skill is amazing for getting those annoying channeling heroics to stop, combo with something like a maw, or void prism. Sylvanas shoots a screaming arrow that can be activated at any point along its flight path to explode, dealing out a whopping base 237 damage and silencing any enemy heroes in its radius for 2.5 seconds. You can get stunned out of this heroic so make sure you’re covered while casting this. As a side note, the level 20 upgrade of this is silly, where it boosts the controlled units movement speed by 100%. HeroicsĪfter a 1 second cast time, Sylvanas takes control of someone’s mind, controlling their movement for 2.5 seconds. More often than not you’re going to be using this to get away from people, so make sure if you do that you’re casting it over impassable obstacles to give yourself more space to run away. The damage is quite deceptive as well.Ī nice little teleporting skill that also has the added benefit of dealing a base 118 damage to enemies that it hits. The bonus of this ability is that it spreads to other targets, enabling you to disable an entire enemy wall for a few seconds. Sylvanas tosses a poison dagger into an enemy that deals a base 38 damage initially and another base 153 damage over 2 seconds. These arrows do target heroes over anything else, but 90% of the time, you’re using this to burst creeps down. This ability comes with 5 charges, and every time you smash that Q button, you fire off an arrow that hits the closes enemy for a base 50 damage, it’s 49.92, but lets just round it up for simplicity’s sake. They can’t hurt you if they can’t hit you. This enables amazing push out of her by virtue of simply letting your creeps do more damage by taking less damage themselves. Every time you hit a minion, merc, or a structure, it becomes stunned for 1 full second. Probably one of the best traits in the game. Below we’re going to cover a build I’m personally fond of that enables you to both effectively jungle and participate in team fights when the situation arises. Otherwise, stick with Deafening Blast.It’s been a decent bit of time since Sylvanas got a massive overhaul in the Nexus. This is usually against Murky, Diablo, Stitches, or anyone that can put you in a very bad spot that you need to get out of instantly. You will destroy minion waves with a single W, you will destroy buildings faster, and best of not all, you will increase damage done to enemy heroes while slowing them at the same time!įinal Tier - It's either going to be Deafening Blast or Bolt of the Storm here, depending if you need to get out of a sticky situation fast. Tier 6 - Cold Embrace is kind of the bread and butter of this build. You essentially become a Tychus in this sense, except you don't have to constantly be up in someones face to slow them, nor have to wait on cooldowns as your Auto Attack applies the slow as well. Tier 5 - As stated previously, Overwhelming Affliction works wonders when paired with Paralysis. Heroic Tier - Wailing Arrow is by far the best of the two heroics. Might not be as needed if you have a Li Li on your team, but still is very viable. You won't have to back as much due to being low health, and healers in team fights wont have to worry about keeping you topped off as much. Tier 3 - Life Drain is going to be your sustain. It is a game changer late game, so is a must choose for me. What it does is synergize with Overwhelming Affliction. Tier 2 - Paralysis won't help you early game except for being able to micro easier, and guarantees you will not take any damage from Siege Giant camps. It will synergize best with the other talents you will be choosing. Tier 1 - Lost Soul doesn't seem like much at all, but it eventually adds up, especially being able to get a second one out during a team fight 2 seconds earlier. ![]()
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